First, an exclusive first look at our Lust Elves video, followed by more Heroine backstories, a recap on the Lust Elves' background, and a few questions for our backers...
During the Kickstarter Campaign, the Fantasy version of the Lust Elves were be called the Flesh Elves. We have now decided to use 'Lust Elves' for both Fantasy and Sci-Fi. As for our Sci-fi Dark Elves, we will possibly leave out the reference to Elves altogether when our game comes out.
Lady Melith turned out to be one of our favourite character from TGG2, and will probably become a painter's favourite too.
By nature, the Lust Elves are shape-shifters, continuously altering their form, growing or losing limbs at will, and able to move like no other living thing could. Some of them use this ability as an infiltration tool to walk among humans undetected. And when they revert back to their preferred form, it is usually too late for their prey.
Lady Melith enjoys the power plays and intrigues that fill the Humans' corridors of power. Haunting ceremonies, balls, and festivities, she uses her otherworldly charms to seduce even the most hermetic souls, until she lets her mask down and terror seizes their heart.
Due to their physical “deformities”, it is pretty hard for the Lust Elves to pass undetected in a civilian environment.
That's where the Exsanguinatrixes come in.
These Lust Elves have a much less demonic appearance and they don't carry weapons except for the blades attached to their hair.
They don't hesitate to disguise themselves as “normal” people to pass undetected in a crowd. They can move extremely swiftly. But when they let down their hair...
Shaliah is one of the greatest Death Dancers to have ever lived.
The deadly ballet of the Death Dancers is a truly amazing thing to witness as these surreal creatures move with unimaginable grace, perpetually morphing and transforming while new limbs grow and vanish from their body.
The sad thing, though, is that their hypnotic dance is most likely the last thing you'll ever see...
It is really hard to understand the motives behind the actions of the Lust Elves. Do they really have an agenda, or are they just having “fun” playing some very twisted games?
Whatever the answer, a few things can be ascertained about them. For example, they do seem to have some sort of hierarchy, together with some kind of military organisation.
And Vanvyssah is one of their most feared generals....
How our Lust Elves came to be and how they fit in both our Sci-Fi and Fantasy settings was covered in Update #70. And here's is some additional info on their fantasy version, which was introduced was covered in early updates during the campaign..
The Fantasy version of the Lust Elves want to experience life in extreme ways.
The Burn certainly turned the Dark Elves into a bitter and angry race who wanted nothing but to seek revenge on the entire world.
Yet as the Dark Elves were digging deeper and deeper into dark magic rites, those who were to become the Lust Elves took a completely different view of their destiny. As magic was healing their broken bodies, they discovered for themselves a new hunger for life. With the magic increasingly flowing in their veins, they realised that they could be more than healed: they could be rebuilt into something new.
Suddenly, life, and the very experience of life, was no longer limited by any more physical boundaries. At the bottom of the dark pit of despair that had turned the Burnt Ones into an evil and vengeful race, they found total bliss and exhilaration with being alive and experience life with such heightened senses that every moment of being alive was becoming an amazing drug in itself.
Living in a permanent ecstatic state, the Lust Elves became only about experiencing as much as they could about anything that life could bring them, without any concept or morality, values, and consequences.
Although most people consider them as a deeply evil race, the reality is more complex. The Lust Elves are capable of truly anything, from the very unimaginable worst to things that would be considered acts of sainthood. But the innate selfishness and apparent randomness of their actions makes them a menace to the rest of the world.
They could be described as a plague of locusts that descend on the world just to extract from it the most amazing and extreme lustful nourishment it can provide.
We want to particularly thank those of you who have shared their feedback on the stories and backgrounds in the previous Updates.
You can read our replies to your feedback in the comments below the Dark/Void Elves Update.
We haven't yet written up our replies for the Sisters Update, so feel free to add your voice before we do.
And for this update, do tell:
Looking forward to hearing from you in the Comments below.
And now, more TGG2 Heroine backgrounds, and another video, this one featuring the Sisters:
If you like this video, you can download a high-rez version from this page.
Watch this space for more video coming up.
After the Heroine's background stories, you'll find a recap of the Fantasy and Sci-Fi Sisters' background.
Ardanna is without a doubt the most loyal Servant of the Chalice. She's the epitome of paladin-hood. She will never fail you. No one can shake her faith and her unflinching courage inspires even the worst Unbelievers.
She may be wearing an armor, but she has always refused to wear shoes or sabatons. She says that walking barefooted serves as a perpetual reminder that she is nothing but an humble servant in the service of the Mothers.
Stern and taciturn, when Ardanna does speak, her words cut like steel. And the most hardened liars break down under the strength of her clear blue gaze.
But her steadfast and pure soul could also be her downfall: Ardanna's rigidity and righteousness make her unable to imagine the dark side of things happening within her own Order. How will she cope when she discovers that there lurks darkness and wrongdoings?
Sister Celenia is a Sister scout. The Sisters prefer to use the term “scout” but in fact, such scouts most often act as assassins...
Very subdued, an introvert, Celenia carries out her missions without any exuberance or emotion but with a laser-focused attention to detail and to work perfectly done.
Yet what secret hides behind this inconspicuous and composed appearance?
The Sisters of Eternal Mercy discovered the power of True Resurrection a long time ago. However, being resurrected is a daunting experience, and one that can sometimes deeply transform the resurrected in most unpredictable ways.
A bit like Santa Dolores (another Sister character), Doralys' resurrection was a traumatising experience that turned her into a powerful psychic seer. Her reborn virgin spirit seems now irrevocably attuned to the sufferings of the living. She endlessly roams through the tangled fabric of time and souls, anticipating all the dreadful and painful things that will happen around her.
She can use this gift either to predict future events, or to turn the despair she lives in into a wave of psychic energy that will transform her enemies into hopeless wandering souls.
Repentant sinners are often rigged with weaponised pillories, then dispatched to the front lines of the battlefield to try and earn a chance to be forgiven. Expiatrixes are at their side: they make sure repentant sinners stay in line and do their penance.
Like most Expiatrixes, Rythali-in has a very dark past and has been more than once on the receiving end of the whips she now carries. Her masked face, her spikes, her blade-covered outfit are a perpetual reminder that, even after long years of penance, a sinner of her magnitude should never be too closely approached.
The Terrible Twos! Vladimir the Virtuous and Tobias the Tenacious are the Sisters' mascots. Vladimir is a little owl-griffin with a twitchy eye, and Tobias is a wolpertinger with a perpetual frown.
It is hard to be small and fluffy and cute when all you want is to be a mighty creature that instills fear and respect in the heart of your enemies.
Vladimir and Tobias ardently wish they could be gigantic beasts who kick ass on the battlefield, and nothing gets them more annoyed than when the Sisters and the Orphans squish and squeeze them and ruffle their fur or feathers and call them by sweet endearments.
The only way they found to vent their frustration and live their dream of grandeur is to boss around the Minions, the small subdued demons who perform the Sisters' lowly tasks. You can often see gangs of Minions scatter in terror whenever the Terrible Twos appear.
Most of what follows was covered in early updates during the campaign, so we thought it was time for a slightly updated refresher. It also serves as an introduction to the background of our upcoming game.
If you followed our previous Kickstarter The Toughest Girls of the Galaxy, you know that the Iron Empire was built by a human colony: they were the first humans who chose to flee a dying Earth and try to find a new place for themselves. Sadly, their expedition was doomed from the start. Radiation, sickness, catastrophic hardships: colonists and crew were decimated. The last few survivors managed to land in extremis in a far-away belt of asteroids, where they stumbled upon the relics of a very ancient Egyptian-like civilisation. And hidden away deep in the Pharaonites' tombs, necromantic knowledge enabled the colonists to raise from the dead their deceased companions.
Armed with this necromantic magic and the many artefacts found in the tombs, the colonists set about rebuilding a new society. But, unsurprisingly, the radiation they endured during their journey had lasting effects: most of them had become sterile, with the colony unable to renew its population. When the Iron Empire's leaders decided to forcibly enlist their few fertile citizens into a breeding programme, many went into hiding rather than become breeding slaves, while other tried their luck once more and, with stolen space transports, left their home again. But the Iron Empire pursued, mercilessly killing many of the very people who could have been their future...
And yet, some managed to get away, among them, several pregnant mothers-to-be, of which seven became leaders of the exodus. When they reached an habitable planet a year, later, they were the one to name this new world Edenia, when it downed on them that this world had been the one the original colonists had been searching for.
Once settled near a large river, the new settlers felt revived. In fact, they were in better health than ever. Some probably believed that their bodies had been longing for a real planet rather than a cold asteroid.
One night, all 7 mother-leaders had the same strange dream: a cryptic message, delivered by a being of light, telling them to go forth and explore. And so quest teams set out to see and map their world. Some went far and away. Others stayed closer to home to better understand the area around Cathedra, their new home settlement. One such team set out looking for the source of the river that fed their home town. This led them to a large cave from whence the river emerged. As they explored it the cave narrowed down to a small passage. Abandoning their vehicle, they walked, then crawled through the diminishing stone corridors. The water flow was running thin, like a small stream seeking to merge with the rest of the river... Hours later, cold and shivering, the questers emerged into a gigantic subterranean cave. And then their hearts nearly stopped: the cave was a field of giant crystals running tens of meters high, with myriads of stalactites and stalagmites appearing to hold the ceiling.
And in the middle of the cave, a group of stalagmites stood on a small hill. The questers, uneasy, approached in silence as the seven stalagmites' shapes increasingly evoked those of 7 pregnant women... And at the feet of the 7 stalagmites, there was a natural basin from which the water came. One of the quester slowly pulled a cup from her bag, and scooped up some of that water to bring back to Cathedra.
It didn't take long for the people of Cathedra to relate their good health to the sacred water. When completely pure and drunk from the source, this water could literally bring back to life what things had been dead. Not in the dark way that the Iron Empire necromancy could. This water meant real life, the holy grail that the Iron Empire couldn't find.
Should this transcendental knowledge and power be shared with the Iron Empire? The seven Mothers and their Council argued on and on. But in the end, they could not forgive or forget the past.
And this would be their curse... (to be continued)
The Order of the Sisters of the Orphanage, were at first a small religious non-fighting order dedicated to helping the poor and teaching the illiterates. Most of them were organised in small churches and took care of street urchins and orphans, which is how the order became known as the Sisters of the Orphanage.
But when times grew hard, these women, who were mostly teachers, nurses and pacific religious souls were left to fend for themselves. Some got serious about their weapons training and gradually, the order developed into a full-blown knighthood order.
Today, it is a gigantic military force. Yet a few nuns still live among the common people and have maintained their tradition of protecting, teaching and fighting. Their founder was Mother Superior Augusta, a woman you don’t want to mess around with. Augusta has now joined the ranks of the Regular forces, but she'll sometime come back and side with her fellow nuns when they are in dire need of extra striking power.
Sadly not all of them have kept a pure heart. As the Order grew in power, its organisation became more and more convoluted, ripe with internal rivalry, secret societies and political agendas. To think that the Order was only made of chivalrous, pious and pure individuals would be a very naïve misconception...
As promised, we are proud to share with you several new TGG2 Heroine backgrounds together with a special video we created for their public release:
If you like this video, you can download a high-rez version from this page.
Watch this space for more videos coming up for the Sisters and the Lust Elves.
After the Heroine's background stories, you'll find a recap of the Dark Elves / Void Elves background.
Sephea is an Executrix or a Long Sword Champion. She wanted to be a Blood Vestal, but her parents had other plans. They said that she was to follow the family tradition of serving as an Executrix / Long Sword Champion, one of the elite royal troops. “You won't be one of these hysteric sluts!”, always said her mother. “There is a proper way to spill blood and it has nothing to do with these vulgar bitches!”.
Sephea was never able to escape her parents' will, but her dream of becoming a Vestal never went away. Her fighting skills quickly made her achieve the title of Champion. That what when she ditched her amour and developed a fighting style very close to the Vestals' own, mixing their swift moves and fury with the heavy hitting power of her massive sword.
As a Master Assassin, you need to move like a Lust Elf, sneak around like a Shadow, and strike like a Scorpion.
Yet Onyx is so much more than that. She does not move, she glides. She is gone before she was ever there. She strikes without leaving a trace. When her target hits the ground, she is already far away. Could there be some magic behind her insane skill?
Despite what the whirling chaos of their fighting moves might suggest, the Blood Vestals operate within a very strict hierarchy, and Sinzirith ranks among the highest.
Becoming the High Priestess has not been an easy path, one littered with the blood and the flesh of her many rivals, lovers and friends, who have all been sacrificed on the altar of her burning ambition.
But in the end, what are a few pounds of flesh compared to the exhilaration she gets riding to war atop the Grand War Altar of the Succubi (coming soon), bathing in the blood of her enemies, enthralled in the wisps of incense smoke and vapors of frenzy drugs. No doubt, she stands on the top of the world.
The mascots have been a huge success in our TGG1 Kickstarter. In fact, to this day, they are among our bestsellers. Since the beginning, we've wanted to add a little fun to some otherwise very dark universes and stories, and this is how characters like the mascots, the Lulus, the Minions were born. We definitely plan to have a board game starring all these little characters.
Violet is the magical vulture of Lady Kashala. She is an old lady vulture with precious mannerisms and a very high view of herself. She looks down on everybody else. Think of the Countess Dowager of Grantham from Downton Abbey and you'll have a pretty good idea of Violet's character...
No one knows through what kind of twisted magic she was given the gift of speech, but the sorcerer who did this should burn in hell to have set loose on the world such a dreadful curse! Never engage into conversation with this damn bird !!
Meet Xarsiss, the Succubus Queen. If the Harpies are ferocious and vicious creatures, you can probably guess what their queen is like. On top of being an agile fighter and a ferocious killer, Xarsiss is a manipulative and seductive creature who is also able to hypnotise and control the most experienced warriors. Stand too close and she'll rip your heart out.
It may seem like Harpies are just half-intelligent creatures, nasty scavengers who follow the Dark Elves' wake of blood and destruction to feast on an ongoing gore banquet and to gather vast troves of shiny and precious trinkets.
But the Harpies are far more cunning than one might think. And no one exactly knows what happens in their nest-realm, which hides so high in mountain spires that no one is known to have ever reached it and returned.
The Blood Vestals are a wild cruel bunch. Fighting like a pack of furious cats, they are always ready to turn on each other. Worshipped and adored by a large part of the Dark Elves society, covered in lavish gifts that are supposed to bring good fortune to the givers, representing the ultimate fantasy of most male and many female Elves, they live flamboyant lives that are usually short and brutal.
However, there are those who manage to outlive the pack in an impressive way. Every year, the previous year's greatest Blood Vestal fighter, called the Secultrix, has to fight three challengers to prove that she is still the best, or else, die under the blade of the new Secultrix.
Despite new ferocious and hungry Vestals rising to the challenge every year, many decades have passed and the current Secultrix remains undefeated. Her name is Zailith...
Most of what follows was covered in early updates during the campaign, so we thought it was time for a slightly updated refresher. It also serves as an introduction to the background of our upcoming game.
We thought it would make sense to share with you how the Void Elves and the Lust Elves came to be.
First, we could say that, in a sense, the Lust Elves were a happy accident.
Well, from another point of view, there is no doubt that it could be said that they are a tragic accident that keeps on happening.
At first, we wanted some sort of Void Elf army, as they perfectly fit a specific place in the TGG universe.
But, we will not yet tell you the exact truth about where they come from or what they really are.
Deep and dark secrets lie in the TGG background.
So, for now, let us say that the Void Elves are a race of truly immense powers (heck, they don't even need to diet to stay slim or exercise to stay fit...). And contrary to what you might think when you see them, Void Elves never go to war. Warring is beneath them. Void Elves just wanna have fun. Ok, twisted fun, but hey...
In fact, from all the intelligence gathered so far about them, it looks like the Void Elves could well be just a small group from a much larger civilization, a small band of demented individuals who gather together for sick perverted games...
The only thing that's known for sure is that the Void Elves do not have a physical body per se. At least, not on the battlefield. Instead, it appears that they are able to project themselves as solid-light holograms of sort.
At this time, there appears to be two kinds of Void Elves: the Hunters and the Sculptors, but there might be more.
The Hunters target convoys, settlements, or even planets, and raid them for sport and trophies.
The Sculptors are worse: it is hard to truly understand their motives, but they seem fascinated by flesh, as it is something that they do not have. Their thing is to create insane constructs of flesh and technology that they use as vessels to incarnate and harvest even more flesh. They appear to see this as some kind of performance art, although their spirit and intelligence is so much beyond human standards that who they are and what they do is unfathomable.
Working from this premise gave us much room for crazy visual ideas, and we went completely overboard with the number of concepts and characters we designed for the Void Elves. And while in our mind, it was always one single army, we ended up with enough material for two. And it was obvious that fluff-wise, some armies would be made only of Hunters, some only of Sculptors, and that some armies would mix both. Even in the characters themselves, you can probably feel the mix between these two tribes. And since the Void Elves have no physical limitations in the way they will create their “bodies”, it is only logical that even Hunters don't necessarily limit themselves to two arms and two legs.
In our future game, please know that we consider the Lust Elves as part of the Void Elves army, as they are basically the same people and so, you will be able to play, say, only Void Elves, or only Lust Elves, or a combination of both. This is also why we put the Stingrays with the Void Elves in the Sci-Fi section, and with the Lust Elves in the Fantasy version, as their roles and the army they fit in will be a bit different depending on the Fantasy or Sci-Fi stetting,
The Elves are one of the oldest sentient life form ever. But when the world was young, they were quite different from now... Each Elf integrated two different parts: a vegetal one and an animal one. In a simple way, one could say that there was a living breathing body merged with a tree. The tree stayed rooted in one place forever, but the animal body was free to roam the world. The tree provided shelter, a strong base, a place to regenerate and replenish one's strength. The animal body brought the experience of the outside world, the elation of moving freely, the joy of exploration.
Living in perfect symbiosis, these two parts complemented each other perfectly, and Elves lived in harmony and happiness. There were several kinds of Elves, several tribes, each with its own makeup such as different animal and vegetal forms.
But this wouldn't last. Rivalries arose between the tribes. At first, they were tempered by the trees' wisdom. But the animal forms were impatient and excitable. One day, one tribe committed the irreparable: going into a grove where elven trees had been left alone without their animal counterparts, they burned them to the ground. The connexion between the trees and their animal forms was so strong that, even miles away, their animals were instantly covered in burns, their naked flesh transforming into black coal. They who had been so supple and handsome were suddenly burnt, black and brittle. But most of all, when they returned to the grove, their trees were gone. They had lost the most precious thing in their life, their halves gone forever.
Despite other tribes begging for a peaceful solution to this unspeakable aggression, the Fire War spread. For months, nights turned red with raging fires. Elves by the thousands lost their tree forms and turned coal black. Vengeance became their only solace.
When the Fire War finally ended, the Elf population had dwindled to almost nothing. The few tribes that did not give into war managed to force the Burnt Elves to leave, so that they would no longer be a menace to the remaining forests.
The Burnt Elves disappeared to lick their wounds. They found sanctuary in a faraway land and sought magic to rid themselves of “The Burn”. Most of their bodies were now of cracked and brittle coal, stiff and creaky and fragile like burnt branches. For centuries, they tried all the remedies they could find. A potent of black magic eventually somehow removed the burns. But their souls could never be appeased.
On the dark journey to healing, several Burnt Elves Sorceresses stumbled into even darker ways. They bound their bodies to twisted demonic forces, going very much beyond what any Elves had gone before. Their new bodies appeared to have no more limitations. They could grow new limbs at will. They could make graceful amazing moves at speeds no other Elves could match. They were reborn into something that surpassed their previous vegetal-animal symbiosis.
And this came with a heavy price... Possessed by entities that had transformed them into wicked killing machines, the Lust Elves were something that even the Burnt Elves recoiled from...
Our Fantasy Dark Elves will often be called Burnt Elves or the Burnt Ones.
Our Sci-Fi Elves will be called Void Elves, although, when our game comes out this might change as we may leave out the reference to Elves.
During the Kickstarter Campaign, the Fantasy version of the Lust Elves were be called the Flesh Elves. We have now settled on using 'Lust Elves – Fantasy' and 'Lust Elves – Sci-Fi.'
As for our Sci-fi Lust Elves, we may leave out the reference to Elves when our game comes out.
And here's a quick question for you: Do the stories change your perception of these model? Don't hesitate to leave your thoughts in the Comments below.
In our previous Update, we were pretty excited to give you a schedule of the TGG2 fulfilment. The foundry had overcome many technical obstacles, and since all the work is now in their hands, we were pretty confident that they would deliver on time. But that was not to be. Here's an email exchange with a TGG2 backer this week-end:
Augusta Fantasy, Augusta Sci-Fi and the All-Stars Daughters of the Orphanage (Command Group and Troops), have now begun shipping.
In 3 to 4 weeks, all the Rewards Selection that do NOT include Monsters&Machines, Yscarloth, the Centaurs and the Mounted Knights will have been shipped.
This means that while virtually all TGG2 backers have already received a portion of their Rewards Selection, within the next 3-4 weeks, more than half of our backers will have received their entire Rewards Selection.
So, as you can see, there are delays. You may recall that one of the key things we had asked the foundry last year was to solve the release agent problem that was occasionally making some casts difficult to clean and paint. They tried several different approaches, and finally found a release agent that was the perfect solution. Many tests were made to confirm this, and with all the indicators to green, we all agreed on the process.
But once the moulds started getting into heavy rotation to produce the hundreds and thousands of casts needed to complete TGG2 fulfilment, the foundry progressively came to realise that this new agent was ageing the moulds much faster than usual.
This means that they have to redo the moulds much more frequently. This is adding to their workload and is at the same time reducing their planned output. So we are getting longer productions times than what we were quoted.
So we decided to bite the bullet on this and to continue the production so that all fulfilment gets done. But we are already looking into that problem and we are confident that we will soon find a solution just like we have in the past with the many challenges we've faced so far. At this time, we just don't want to stop the production and make you wait more while we are resolving this.
To minimise the impact of this situation for you, we have put in place a totally new logistics system. Normally, we should have received from the foundry in bulk the quantities we are ordered from the start, and we would have systematically run through all of your Rewards Selections, prepared them, and shipped them.
But instead, we are receiving the various models in small batches.
So while your Rewards Selection may appear to be fully 'In Stock', that is not necessarily the case. In fact, if it has not yet shipped, it is because we don't have enough of each model to send it to you all yet. Items have been going from 'In Stock' to 'Backordered' all the time: quantities change up and down nearly every day, as new stock comes in and new Rewards Selection go out. So I have updated the stock spreadsheet and replaced the 'In Stock' and 'Backordered' categories by 'In Production' to more accurately reflect what is going on.
However, we have access to an algorithm that allows us to maximise the distribution of available stock. Each time something come in, we instantly know where it can be allocated to maximise the number of backers whose complete Rewards can be shipped.
So every Rewards Selection is handled individually, instead of in bulk. Without going into a whole bunch of boring details, it has meant a lot more work, having to make 3 incompatible software talk together to set up the working algorithm. Yet in the end, it is very efficient. And as noted above, if the foundry can continue at its current rate, in 3 to 4 weeks, all the Rewards Selection that do not include Monsters&Machines + Yscarloth, the Centaurs and the Mounted Knights will have been shipped.
Those are in the pipeline. I know that you all would like something more specific in terms of schedule. This is very legitimate. Yet with the unexpected delays at the foundry, I am uncomfortable giving you production dates that may not be firm. What I can tell you is that everybody is working their tail off to make sure production happens as quickly as possible while maintaining our quality standards. I will give you more firm info as soon as I have it.
We understand how frustrating this may be for you, our backers. It's incredibly frustrating for us too. As you know, our work at the studio has been finished since last Fall on TGG2, aside for a few simple print preparations.
Despite this setback, if you are still waiting for your rewards, it is important that you know that the overwhelming majority of the feedback we receive on the minis is extremely positive.
So, as Kristoffer wrote in his email above, we hope that you'll agree that “When waiting for something good, one is never waiting in vain!”. All the delay we experience are always because we absolutely refuse to cut corners and we'll do and re-do things several times so that you get the best possible products.
Here are a few of the messages we received, and for which we thank their authors wholeheartedly!
Just wanted to drop you all a quick note. Recieved the last of my kickstarter order and everything looks great. I am really happy with how everything turned out. Oh, and the new way you guys are spinning the moulds... Brilliant. Detail is preserved better, less bubbling, and the 'sprue' border protects the model. Really dreading/looking forward to starting painting these models, there is just so much detail I hope I can do them justice. Just airing them out and starting to prep things soon. Again, excellent job with this model line.
Regards” – J. Christensen, March 22 2017 (via email)
“I have no problems with the delay, I am as always, looking forward to seeing what arrives, the miniatures are fantastic so far, both from the original tgg1 and the items that I have so far received from tgg2, and I know these will live up to my expectations.” – M. Russel, Feb. 4 2017 (via email)
“Sol-Sarya, St Lady of the Birds
What a great mini! And I got it for free for being a returning babker for TGG2 Kickstarter! The quality of the sclupt is mind-blowing. Thank you UNKNOWN Raging Hero sculptor.” – D. Gutsucker , March 19 2017 (via Instagram)
“J'ai récemment reçu la deuxième vague de figurines et vous remercie pour la qualité du matériel. Elles rendent vraiment justice aux concepts dessinés pendant la campagne. Félicitations pour le travail abattu, de la conception à la livraison.” – J. Haesslein, March 22 2017 (via email)
Since the studio finished the TGG2 work quite a while back, we have been working on many other things. You already know about the upcoming Terrain Kickstarter project and the TGG game. There has been much development made on these 2 projects, including new art, new sculpts, and, of course, rules and extensive beta testing.
We'll have more on all of this in a special Update dedicated only to these projects in coming days, so stay tuned!
In the meantime, we have photos that you've never seen before of the 3D prints masters. Most of the Monsters & Machine are actually bigger than originally planned, so you are really getting a hell of a deal because their retail prices will be higher than planned, and in some cases, much higher...
Here are new photos of the Avatar of Shaah, which will be quite a sight on the tabletop:
Photos of the Spider Mother's parts, which is a totally massive piece as you can judge by these images:
By the way, the reason why we never show you fully assembled 3D prints is that the parts have to go to the foundry without any residues of glue, blue tack, or other adhesive substances.
New pictures of the War Pulpit, showing several assembled parts:
Several elements of the Dark Elves Draahk Chariot:
And finally, part of the huge Yscarloth:
What is crazy with the stock situation is that we have tons of stocks for most of the references that were produced last summer, such as the Freebies. And now that all of you who were eligible to Freebies have received them for quite some time, and we absolutely need to clear some space in our stock to accommodate new references that are being sent to us, we will start to release the Freebies to the general public.
We've written backgrounds for these characters and creates several videos for them. We want to give you, our TGG2 backers, an exclusive preview, so we'll be sending you a new Update featuring stories and videos in the next few days.
Packing and packing and packing, the office is full of boxes everywhere. Some days you cannot find a free spot where to stand.
A car expedition to the post office, fully packed with loads of TGG2 minis. We work with one of the biggest post office of the south of France, located directly at the Montpellier airport; they tell us that we are their biggest client for parcel shipping, which definitely means something.
As you know, painting of the studio minis started a few weeks ago. It is a very delicate time as colour schemes need to be established and finding the exact look we are looking for is always a challenge, but we are pretty happy with what is coming up for the Sisters. Here are photos at various stages of completion.
New images of the painted Daughters of the Crucible. They are now just waiting for their bases to be done.
The Officer from the SF Sisters' Command Group
Archpapess Arthenya VI SF and her minions:
Here are Great Seraphim Erzebel's wings:
We are always quite excited to see how you, our backers, decide to paint the TGG2 minis. Today, we focus on Vizart Minis who has already painted a pretty big collection of TGG2 models. We really like what he has done and we thought it might also inspire you. You can find more of his work on his Facebook page.
Sister Trematta and Zaraya:
We are aiming to do more and more videos to help you get the best out of you Raging Heroes minis and to make you discover various aspect of the TGG universe. So this time, here is a video explaining how to assemble and prepare the new version of our Manticore. If you recall, she was not unlocked in the Kickstarter, but we made her available to our backers at a discounted price.
Assembling Lady Kashala on Manticore:
Straightening bent resin parts:
Here is also a video about how to straighten bent resin parts. If you get extremely bent parts or if you want to make a conversion that requires re-positioning an important part of a mini, this video will answer your questions. Most of all, it will show you how simple it is to get the result you want.
A word of caution, though. The Raging Heroes team tend to behave like Vikings: they eat rocks, sleep on beds of nails and don't care about plunging their skin in boiling water. OUCH! Please, when you use hot water to bend resin, always be very careful and please
Removing from sprue delicate kits - Preparing the Mantis Warriors:
Finally, if you want to know how to prepare a delicate kit, like the Mantis Warriors, and how to un-sprue fine and delicate parts, this video is for you:
Well, that is all for today. Please stay tuned for some the aforementioned Updates in the next few days.
And remember: if you have questions or concerns, please contact us directly for a fast resolution, either via Kickstarter or via email at RagingHeroesTeam@gmail.com.
This is happening! The second wave of shipments for TGG2 is now starting!
We plan to pack and ship between 1000 and 1500 parcels every month until the fulfilment is done.
Well, we keep on being amazed every time we receive a box from the foundry! The minis are stunning! Look at these sisters, they look just like the 3D renders, maybe even better:
We have had very little time to assemble some for ourselves, so you might have yours ready to do battle before we even have a unit of each ready at the studio, but just looking at the sprues.... oh god! Which ones look best ? The Knights of the Chalice, the Worm Riders and the Draahks and Sol-Sarya, and, arghh... no... I can't choose...
If you are not in the mould making business or something similar, it is hard to realise what the foundry has been pulling off, but it is truly insane. Just look at the Knights of the Chalice sprue below. Observe the density and complexity of its layout, and you'll be able to understand how crazy it is to set up such an intricate contraption, knowing that, at time of mould vulcanizing, these little parts will have to stay in place while being engulfed in liquid melted rubber under 20 to 40 tons of pressure!!! And this is just one single step of the process...
So if you appreciate their work, don't hesitate to send them a little love in the comments or on our Facebook page as they really deserve it and we've been driving them nuts these last few months.
Some of the minis are pretty intricate so for the most complex ones, we will prepare assembly guides. We'll keep you posted on this.
We've also created several videos to show you how to correctly cut your minis from their sprues without damaging them, and how to clean, glue and prime them. We made them for several Heroines and Troops so that you can get a good feel for the process on different minis. You'll find the first one at the end of this Update, on how to prepare the Sci-Fi Sisters Regular.
Also, painting has started just this week. This means that we will have beautiful images to show you in future Updates, and also inspiration for you if you need some when you start to paint your TGG minis.
To be able to process the shipments, we need to close the Pledge Manager, so please note that if you still want a little something, it is now or never! Hurry up, it will close this Wednesday, February 8, 2017.
Well, the TGG2 project is slowly but surely coming to its conclusion. It has been a hell of a ride and you made it way bigger than we expected (maybe naively, we didn't think it would be possible to do as good as TGG1) and the whole team has produced a massive set of minis with a quality that we think is even perhaps one notch higher than TGG1.
So now that you will have your TGG2 armies, what will you do with them? Here's a suggestion:
In the past few months, we told you about our plans to release a game with a set of 54mm minis. The game designers originally wrote and tested our first game as a 54mm game as we wanted to cautiously enter the game business with a project to test our base concepts for what will be our 28mm TGG wargame.
But very quickly, we realized that we had something that was going way beyond our original plan. The core system is at the same time super simple and yet so versatile that we started adding more and more options to the game. Very quickly, it became obvious that we should go straight to 28mm as it allows for more complex scenarios, more intricate game boards and, more than anything, that you can use your TGG 28mm minis in this game. We are not yet sure exactly in which form the final game will be, because it keeps on growing. But what we know for sure is that:
→ Testing the 28mm version of the game using some Battle System scenery before we are done with a prototype version of our own board.
Ah, this project is at the same time so epic and so damn hard! The design involved in this is so complex that it makes our brains melt... Creating a fully modular environment that look like real architecture, and yet complies with the needs of gaming and the 28mm scale is a pain.
If you missed the original info about this project, it is the project we gave to our creative team once the creative work on TGG2 was done.
The team first started working on modular buildings for KSTs and Sisters. Soon the project got SO big that we decided to just work on the Sisters' environment first.
The very epic concepts that we received from the concept artist are at the same time super exciting and frightening because of their epicness and scope. Honestly, they are so vast and big that we've so far refrained to show you anything before we could make sure that we would be able to re-interpret these building into something that will preserve their look while making them into something of a more reasonable size...
At this point, if we were to make a real world cathedral in 28mm scale, it would likely tower at about 2 meters high (6,5 ft) and it would be twice as long. Even if you have a very large game room, this might be a tad much...
So a lot of the work has been about finding tricks to bring these buildings down to a proper size, something that won't scare your spouse or your wallet shitless, yet that still look as towering and imposing as the true thing.
And we are finally getting there.
We don't have any completed pieces to show yet but it is now a matter of days before we can share some sneak peaks.
Well, ok... since you asked, here are two images:
First, some research on the gothic ornaments:
And here, a work-in-progress image of the front of our cathedral with Tania Tanker rolling up her sleeves before doing a little bit of masonry work.
Well, we don't know yet as the game and the scenery projects have been moving at a very different pace. We will keep you posted on this, but it won't be long before we decide when and in what order things will happen. So, as usual, stay tuned for our next episode :)
It’s time to start the year with brand new wheels! Swirling around the enemy like dangerous hornets, the TGG bikers are ready to set your gaming table on fire…
We are proud to finally release the very popular bikes and trikes from the Toughest Gilrs Of The Galaxy. The Iron Empire, the KST and the Jailbirds all get their very own Warbikes Squad and Combat Trike.
Warbikes Squads includes 3 motorbikes with 3 different riders, 3 extra heads and 3 extra arms, while the Combat Trike package features one trike with 2 different riders. Their head and arms use the same customisable ball-joint assembly as the other TGG minis (e.g. troops, bikers, etc.)
And we are offering you the free shipping until next Monday (January, 16th) ! Just use the code SUPPORTCREW when checking out at www.ragingheroes.com (le code est aussi valide sur www.ragingheroes.fr ).
IMPORTANT NOTICE: If you need us to change your shipping address, the ONLY WAY to do so if to NOTIFY US. Going forward, please use this new Change of Address form to do so.
Note: Changing your address in your Customer Account has NO EFFECT on where you shipment goes: your original Rewards Selection has already moved to a different database which is NOT linked to your Customer Account.
Our Survey about Reopening the TGG2 Pledge Manager was very successful, with nearly 800 replies. (Click for Full report)
The results were massively in favour of re-opening the Pledge Manager, as you can see on the interactive image below:
→ So we are reopening the Pledge Manager, effective immediately. ←
Many of you also expressed an interest in purchasing additional shipments, as you can see on the full survey report.
This got us thinking that maybe we could do something more for you... So it took us a bit longer than planned to announce the re-opening of the Pledge Manager, because we used that time to work on reducing the price for additional shipments. Keep reading for more details!
First, you'll be happy to know that Shipping is now Free when you go through the Pledge Manager a second time. We will combine your selection with your previous Rewards Selection.
(Note: If for some reason this is your FIRST time going through the Pledge Manager, then please know that we have just now adjusted your Store Credit to cover your shipping cost. Contact us directly (opens an email window) if anything is unclear.
Over the past few weeks, we were able to negotiate a special one-time deal with our shipping partners. We also reviewed how we could lower our in-house costs for this now that we've got you all set up in our shipping databases.
And the result is that we have been able to lower the shipping cost for additional shipments to $11.90 each, instead of the forecasted $14 we announced in our last Update. On top of this, if you recall, those who answered the survey now have an additional $5 Store Credit to spend, so if an extra shipment is something you want, it will only cost you $6.90!
To purchase additional shipments and understand when they will ship, head over to the EXTRA SHIPMENTS section and choose ADDITIONAL SHIPMENTS. All the details on how this will work are explained there. Remember that you must Sign In to see these pages...
After spending the last few months working with the foundry on many aspects of the manufacturing (better sprues, better gate systems, new mould layouts for more efficient picking, etc.), we finally sorted another issue that has been in the way for some time: a few batches of our minis were tricky to clean and even, if a few rare cases, nearly impossible to get the paint to stick to them.
As you can imagine, it was a major concern to us, especially because despite our many efforts and a crazy number of tests we did, it was nearly impossible to replicate the problem. Some of you were very helpful as they also ran their own tests in many different situations.
In the end, it turns out that on occasion, one of the release agents that was used by the foundry was generating a bad reaction with the resin, but only on certain occasions. The suppliers of the resin and of the release agents were unable to give an explanation on what could be happening.
So, the solution was to have a release agent specially formulated for us, based on the very particular specifications of our foundry and the unique requirements of resin spin-casting.
In the end, this means that the miniatures manufactured from now on will be a breeze to clean. While we still recommend, for best results, that you follow the cleaning instructions provided in each parcel we ship you, the tests we did showed that the miniature can be perfectly cleaned by washing them with dishwasher liquid and warm running water, then wiped dry with a paper towel. The wiping is important as it helps take away any film residue left over.
We have a bunch of brand-new drink mats for you, this time covering the evil girls of TGG2, that is, the Dark Elves and the Lust Elves. You'll be getting one or more of them in your shipments. And if you'd like more of them, they'll soon be available online for purchase in our regular shop.
We also have a brand-new bookmark, this time showcasing Ascended Sister Erzebel, Great Seraphim, and the Avatar of Shaah. It's a small thing, but we love to be able to have some extra goodies to give away to you our backers whenever we can!
As planned, all the moulds for the Heroines and Troops are now done, and we have approved all their prototypes. The foundry is now in full casting mode for them. Once the bulk of that casting is done, the moulds for the Monsters and Machines will be created, then they too will be cast. Metal Heroines will also be done around that time. You can review our previous Update for more info on this process.
As always, you can follow the production schedule in real time to know when models become in stock.
At this time, it is not possible to give you a precise order for casting the miniatures. We first want to focus on the most popular minis of the project: they are the Regular Sisters, and Erzebel. It allows us and the Foundry to fine-tune the work on the new moulds. But many other factors impact production, so the order will be altered dynamically every week, if not every day.
But of course, we are continuing to update our live production schedule. And if we can add some info on the casting order in the next few days, we will do that ASAP.
Finally, we wanted to share with you some more behind-the scene work. The thing is, we were not really happy with how the Draahks had turned out in the end. We felt they were a bit too small and that the miniatures were not doing justice to the sculpts. So, despite the extra cost, we scrapped the moulds and the casts, increased their sizes, reprinted the masters and went through the moulding process a second time. Now, they'll truly strike fear in the heart of your opponent when you'll deploy them on the gaming table.
And finally, the entire team extends our warmest wishes to you all for a happy and wonderful holiday season!
Take a break from the holiday frenzy, grab your favourite mug of tea, a hot spiced wine or some eggnog, and check out these images, which represent a sample of the prototype sprues that we've received over the last several weeks.